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Shading TD
Most of the work that I have done as a shading TD is maintaining a monolithic "Uber" shader at RSP.
Using this single shader which was inherited from a previous show, it is able to support a number of BRDFs controlled with a wide variety of painted textures.
As well as the uber shader, I have been able to quickly react to urgent requests from composting and lighting artists.
The primary tool has been a texteditor and a comprehensive BRDF library.
I feel very comfortable with all aspects of the Renderman Shading Language.
This knowledge transfers well into Mental Ray, but I have has less expereience with Mental ray
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