NavigationFilm Visual EffectsMolecular Biology Research |
Autodesk Maya
I have dabbled with Maya since the 1.0 release on NT. Mostly using tutorials around for about 8 years, without using it on production.
I was thrust into using it in 2007 where I switched the Renderman render pipeline at the Adelaide office of Rising Sun Pictures from XSI and Affogato to Maya and 3delight for Maya. So in three weeks I learned how to script, how the DAG nodes all fitted together and implement a new pipeline.
For me Maya has been a Lighting and Rendering tool around a custom pipeline. Now that I have used it for a number of years I am coming back to the basic features, modeling, rigging and the within.
The documentation is fairly complete, and it works in a pretty reproducible way so its quick to pick up how to add a new capability to Maya through tinkering.
My experience with the SDK, has been the use of Mel and Python scripting, with a brief experience to the OpenMaya and C++ API.
Started Using:
1999
Expertese (0-Beginner, 5-Expert):
3 As Demonstated on:
|
SearchSam's SkillsSam's ToolsTelevision Commercial |