Steering behaviour for wander as 1d noise of angular value.
Found a cool tute on a wander behaviour for my cat simulator
http://gamedevelopment.tutsplus.com/tutorials/understanding-steering-be…
This is a classic Ordinary Differential Equation for solving 2d position and velocity.
I was thinking about this.
And it looks like a lot of steps to produce a fairly continuous angular rotation with a random nature to it.
Continuous is both its first and second derivative.



