Half tone stencilling with 30% less repeditive strain injury
The process I came up with is pretty straight forward
The process I came up with is pretty straight forward
If you are curious click this link
Currently I am trying to make some volume lights at work
To optimise I need to work out where the eye ray intersects a implicit cone

You will find some links and a quick animation below
When I have cracked the renderman solution I may post that too
I wrote this on the 23 January 2008 8:10:17 PM
Our Dearly Beloved Grandmother had passed away, it wasnt a shock, she was an old lady and it was her time to go
This year we are heading back to Kangaroo Island to scatter her ashes on the family farm
Basically I want a big block of RiPoints to shade into, so I made them like this
I used cgKit to make a big block of points, now I just need to see how it performs under stress
Parent Voxel script
voxelParent.py
Since the previous attempt with the large purple spheres, went back to the scene file and check the scale and looked at the tree we are wanting to plant , ornamental pears
Having completed the construction of the house in July we moved in an were extremely happy with how the garden was progressing
one interesting thing is that the sun changes directions with the seasons
Using my computer graphics background I whipped up the rough example about how the situation would be changed by planting three trees
The trees are represented by the big purple ovals
I used to look like this when I was at Uni all those years ago, I think this is circa 1992.
Which makes you wonder why I was scanning my student card
, all those years ago, but it does make me realise ive been pushing pixels around for quite some time, but the pixels that make up my face have cahnged a bit over time too