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Maya Python API Learning Example, inMesh -> outMesh

Submitted by root on

I made my first attempt at playing with the Maya API using Python as my C++ is still too sketchy, and doing stuff in python is far quicker, no need to reload Maya.

Anyway the example is lifted from the animCubeNode.py from the maya dev kit

I just added a new input plug.

The intention is to add three mesh inputs, and output a final mesh using thier properties as a feather/scale system:

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