Maya Python API Learning Example, inMesh -> outMesh
I made my first attempt at playing with the Maya API using Python as my C++ is still too sketchy, and doing stuff in python is far quicker, no need to reload Maya.
Anyway the example is lifted from the animCubeNode.py from the maya dev kit
I just added a new input plug.
The intention is to add three mesh inputs, and output a final mesh using thier properties as a feather/scale system: