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Samiam's Scribble Pad

SALA 2010 Stencil

Submitted by root on

SALA 2010 Stencils

I have finished the long part of creating my artwork for South Australian Living Artists Week 2010.

The piece will be either titled "Industry" or "Hive", im still trying to make up my mind.

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HP Lovecraft

Submitted by root on

I have been introduced to HP Lovecraft but i recently found this instructional video for the kiddies

I hope you enjoy this introduction to the world of HP Lovecraft.

To me this author has an awesome mix where you can get enough description of his horror so your imagination can fill in the blanks.

Its surprising how much of this stuff has already leaking into popular culture without having ever read any of the original texts

cortex vfx install on Ubuntu 10.04

Submitted by root on

A couple of weeks ago at work we discovered a neat trick in Nuke where you can take the RGB values from an image and mix them with the XYZ values from a position pass from renderman to create a point cloud of the front surface of a render. You can also use a P-reference pass to put a creature back into bind pose as a bunch of points. Which allows you to do neat things like 3d roto.

As a result we started thinking would there be a cool way to also display the backfacing surfaces and encode them into RGB and XYZ.

Maya Python Script : Control Point and Vertex Colour and Massive confusion

Submitted by root on

controlpoints1

I think I may have just found my answer that the control points are not points but face points

Like the difference between samples and points in Softimage.

I have never like the term texture verts or face normals, the term samples is a lot easier to swallow and less likely to confuse

Maya Python API Learning Example, inMesh -> outMesh

Submitted by root on

I made my first attempt at playing with the Maya API using Python as my C++ is still too sketchy, and doing stuff in python is far quicker, no need to reload Maya.

Anyway the example is lifted from the animCubeNode.py from the maya dev kit

I just added a new input plug.

The intention is to add three mesh inputs, and output a final mesh using thier properties as a feather/scale system:

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