I made my first attempt at playing with the Maya API using Python as my C++ is still too sketchy, and doing stuff in python is far quicker, no need to reload Maya.
Anyway the example is lifted from the animCubeNode.py from the maya dev kit
I just added a new input plug.
The intention is to add three mesh inputs, and output a final mesh using thier properties as a feather/scale system:
- feather/scale geo mesh, to define shape of scales geometry
- skin mesh, to define UV, P and N
- feather layout mesh, to define a vert for each quill, in proximity to the skin mesh
This way you can simply use mesh editing tools to determine a placement of feathers and scales. I am still n00bing it up for now, but the maths should be fairly straight forward, cross products and barycentric coordinates should be as hardcore as it gets for now.
Adding a few mappable inputs should get interesting to control: scale and rotation.
Anyway this is the first step, if I do it outside of working hours it will appear here.
here are some links that helped me out on the learning curve:
- Ryan Trowbridge’s Guide to the API and Python
- The Maya API Class Heirarchy Docs
- DevTV about the Maya’s Dependancy Graph
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | #Sam Hodge's Lame Scripted Plugin """ #TEST turn a pipe into a cube import os import maya devPath = "/home/samh/dev" maya.cmds.file(new=True,force=True) for i in os.environ: if "MAYA" and "PLUG" in i: if devPath not in os.environ[i]: os.environ[i] = "%s:%s" % (devPath ,os.environ[i]) print "Setup Dev: %s : %s" % (i,os.environ[i]) print "Settings: %s : %s" % (i,os.environ[i]) maya.cmds.unloadPlugin("duplicator.py") maya.cmds.loadPlugin("duplicator.py") cubeTrans = maya.cmds.polyCube(ch=0,o=1,w=12.380629,h=9.432578,d=7.009036,cuv=4)[0] maya.cmds.createNode("shDuplicator") pipeTrans = maya.cmds.polyPipe(ch=0,o=1,r=10.80581,h=22.165043)[0] maya.cmds.connectAttr("pCubeShape1.outMesh","shDuplicator1.inputMesh",force=True) maya.cmds.connectAttr("shDuplicator1.outputMesh","pPipeShape1.inMesh",force=True) """ import sys import maya.OpenMaya as OpenMaya import maya.OpenMayaMPx as OpenMayaMPx kPluginNodeName = "shDuplicator" kPluginNodeId = OpenMaya.MTypeId(0x8700B) class meshReplicator(OpenMayaMPx.MPxNode): inputMesh = OpenMaya.MObject() outputMesh = OpenMaya.MObject() def __init__(self): OpenMayaMPx.MPxNode.__init__(self) def dupeMesh(self, inMesh, outData): OpenMaya.MFnMesh().copy(inMesh,outData) meshFS = OpenMaya.MFnMesh(inMesh) #Comment this out to hush the noise sys.stderr.write("Edge Count :" + repr(meshFS.numEdges())+"\n") sys.stderr.write("Vert Count :" + repr(meshFS.numVertices())+"\n") sys.stderr.write("Poly Count :" + repr(meshFS.numPolygons())+"\n") return meshFS def compute(self, plug, data): if plug == meshReplicator.outputMesh: inputData = data.inputValue(meshReplicator.inputMesh) inMesh = inputData.data() sys.stderr.write(inMesh.apiTypeStr() + "\n") outputHandle = data.outputValue(meshReplicator.outputMesh) dataCreator = OpenMaya.MFnMeshData() newOutputData = dataCreator.create() self.dupeMesh(inMesh, newOutputData) outputHandle.setMObject(newOutputData) data.setClean(plug) else: return OpenMaya.kUnknownParameter def nodeCreator(): return OpenMayaMPx.asMPxPtr( meshReplicator() ) def nodeInitializer(): inTypedAttr = OpenMaya.MFnTypedAttribute() outTypedAttr = OpenMaya.MFnTypedAttribute() meshReplicator.inputMesh = inTypedAttr.create("inputMesh", "in", OpenMaya.MFnData.kMesh) meshReplicator.outputMesh = outTypedAttr.create("outputMesh", "out", OpenMaya.MFnData.kMesh) meshReplicator.addAttribute(meshReplicator.inputMesh) meshReplicator.addAttribute(meshReplicator.outputMesh) meshReplicator.attributeAffects(meshReplicator.inputMesh, meshReplicator.outputMesh) # initialize the script plug-in def initializePlugin(mobject): mplugin = OpenMayaMPx.MFnPlugin(mobject) try: mplugin.registerNode( kPluginNodeName, kPluginNodeId, nodeCreator, nodeInitializer) except: sys.stderr.write( "Failed to register node: %s" % kPluginNodeName ) raise # uninitialize the script plug-in def uninitializePlugin(mobject): mplugin = OpenMayaMPx.MFnPlugin(mobject) try: mplugin.deregisterNode( kPluginNodeId ) except: sys.stderr.write( "Failed to deregister node: %s" % kPluginNodeName ) raise |
Your example is appreciated!
Comment by remik — June 15, 2011 @ 5:11 pm
Thanks dude! You just saved my day.
Comment by xcx — November 20, 2012 @ 7:20 pm